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Immersive fast travel skyrim
Immersive fast travel skyrim






immersive fast travel skyrim

So even if there IS a fast travel system, it gives us haters an alternative. You do the shout, but instead of picking destination you pick one of the places you killed a dragon. If this means of travel is the first we learn, or we actually get to choose since it's the first time, I think it could very well replace the propylon index system.

immersive fast travel skyrim

Yes, this is pretty much established by Todd iirc - "some event", remember? "So then we are forced into the role of the Thu'um-using Dovakhiin?" If RDR can do it, which is a bloody action game ffs, why can't and shouldn't BGS with a proper role playing game?Įdit: I'd like to use the proposed system in a slightly different way. But they shouldn't have this as only means of travel, despite the small size of the land. I don't mind a slightly more believable fast travel (camp, remove the spell exploit). But also other options like taking a train etc. Sure, you can fast travel by building camps, but hey, you have to build a camp. If services *only*, it could start out MW like, and using quests you could expand the coverage of the services to the point that every major and minor city can connect to every major or minor city rather than a couple of destinations.Įven RDR have much higher level of immersion. Morrowinds wasn't perfect, especially for the "casual player", since you'd pretty much had to get to know how everything was connected, make maps etc. Think "Improve the services" instead of replacing them completely with this ridiculousness. Services which you may improve the quality of through questing.

immersive fast travel skyrim

And I think most of us that wants services want *improved* services, where you *actually* ride a silt strider (or more likely, a mammoth), ride a boat, sit in a dilligence or whatever it may be - with a skip button or time multiplier thingy. But not a 1 second 50000lbs feather spell. Tanya Parra Posts: 3435 Joined: Fri 5:15 am Hell, they could even give us the ability to refuse the ability when it's presented to us, letting us stick to the normal Fast Travel method, and allow that to go to the in game pool of dragons you killed to earn offensive/defensive shouts.Īnd there is no use of saying, "forced this" or "forced that", as 9/10, Bethesda is going to "force" certain aspects, or story elements on us at the begging and littered throughout anyway. This shouldn't even be an issue as far as I'm concerned. I can understand that you're fine with the past system, but my idea doesn't affect the past system except to speed up the time that passes using the Shout Travel. Your idea sounds good and I'm not trying to bash it, but I'm okay with the idea of my character travelling without me for a short period of time and just having the mechanic be the mechanic it is. On another note, I don't get what people find so unimmersive about Oblivion's travel. So then we are forced into the role of the Thu'um-using Dovakhiin?








Immersive fast travel skyrim